Tyson Kubota

Games

I love creating new interactive experiences through games.

Skydrift

My first published title, a dreamlike 3D tilt/falling game I created for iOS using Unity.

Built from 2013-2014 as a one-person team.

More about Skydrift »


The Seed for Oculus Rift

I designed and built The Seed with some friends for the first Oculus Rift Game Jam, in summer 2013.

It’s a self-guided interactive experience through a fog-shrouded landscape that responds to where you look and how you move through the world, with procedural elements and binaural audio.


Bloom

With four friends and colleagues at FiftyThree, I designed and built Bloom for the winter 2016 Global Game Jam at NYU. It’s a simple rhythm game with some cool beat-matching technology on the backend.

Play Bloom in your browser »